Don Diaz (a.k.a. "Cidito")

Orange Tabby Tomcat, Roberto's Familiar


Don Diaz (“Cidito”)

Orange Tabby Tomcat, Roberto’s Familiar
Magic Might: 13 (base 10, +3 unadjusted size of -3)
Season: Summer
Characteristics: Int +1, Per +1, Com +1, Pre -2, Str -4, Sta +1, Dex +2, Quick +3
Size: -2
Confidence: 2 (5)
Virtues & Flaws: Charmed Life (Luck), Large, Puissant Brawl, Self Confident, Perfect Balance, Puissant Awareness, Sharp Ears, Tough; True Friend 1, Overconfident (Major), Carefree, Disfigured, Magical Friend, Missing Eye, Nocturnal, Obese, Reckless
1 Free Familiar Virtue
Natural Qualities: Ambush Predator, Crafty, Good Jumper, Skilled Climber, Thick Fur
Magical Qualities & Inferiorities: Personal Powers (x6), Greater Immunity: Heat & Flames, Improved Powers (x3), Improved Damage (x2, claws), Arcane Lore, Gift of Speech, Gift of Tongues, Improved Soak, Unaffected by the Gift; Restricted Powers (x3); Environmental Sensitivity (extreme cold), Slow Power, Susceptible to Depravation
Personality Traits: Cocky +5, Curious +4, Cat* +3, Reckless +3, Timid -1, Loyal to Roberto +3, Likes warm milk +1
Reputations: Onery 2 (local)
Claws: Init +2, Atk +12. Def +14, Dmg +2
Teeth: Init +3, Atk +12, Def +11, Dmg -3
Soak: +8
Fatigue: OK, 0, -1, -3, -5, KO
Wounds: -1 Lt (1-3), -3 Med (4-6), -5 Hvy (7-9), Incap (10-12), Dead (13+)
Abilities: (Native Language ?) 5 (??), Athletics 3 (jumping), Awareness 4+2 (night), Brawl 5+2 (claws), Carouse 1 (stay sober), Concentration 1 (radiate heat), Charm 1 (wit), Finesse 2 (accuracy), French, Langue D’Oc 3 (tough talk), Folk Ken 1 (covenfolk), Hunt 4 (birds), Leadership 1 (intimidation), Magic Lore 1 (beasts), Magic Theory 2 (Ignem), Penetration 2 (Ignem), Spanish-Castellan 5 (banter), Stealth 4 (stalk), Survival 1 (near human settlment)
Radience of the Fiery Tomcat
0 points, Init +2, Ignem
R: Per, D: Conc, T: Ind
Cidito can radiate heat by concentrating, with varying levels of intensity ranging from enough to warm a companion while sleeping, ambient enought to heat a small room, or as intense as to be hot to the touch (enough to inflict damage equal to a stress die -5) and able to ignite very flammable items (such as parchement or dry wood shavings). He can mitigate his Environmental Sensitivity to Extreme Cold using this power, but this requires him to maintain the power with Concentration at a -3 penalty.
CrIg5 (base 3, +1 Conc, +1 variable heat); Personal Power (5 levels); Improved Power, 1pnt (-1 cost)
Cat like a Shadow in the Fire
0 points, Init +1, Imaginem
R: Per, D: Conc, T: Ind
By remaining still while touching fire (such as sitting in a fireplace or a campfire), Cidito can remain invisible as long as he chooses until he breaks the spell by moving from the flame.
PeIm10 (base 4, +2 Sun); Personal Power, 10 levels; Improved Power, 1pnts (-1 cost); Restricted Power
Transportation of the Transient Tabby
2 points, Init -1 (after 1 round), Animal
R: Per, D: Mom, T: Ind
Cidito can instantly tansport himself to any location that he can percieve or has an Arcane Connection with (often using his Scent Marking power). The caveat is that he can only do this when unobserved. In addition to the Restriction, this is also a Slow Power and it takes at least a full round of walking “around the corner”.
ReAn35 (Base 35); Personal Power (35 levels), Improved Power, 2pnts (-2 cost); Restricted Power, Slow Power
Always Land Safely
0 points, Init +1, Animal
R: Per, D: Constant, T: Ind
No matter what height or angle he falls or leaps from, even a botched jumping roll, Cidito always lands safely on his feet unharmed.
ReAn15 (base 4, +3 Constant)
Personal Power (15 levels), Improved Power, 2pnts (-2 cost)
Augmentation of the Angry Tomcat
0 points, Init +1, Animal
R: Per, D: Diam, T: Ind
Cidito puffs up and increases his Size by one or two points (from -2 to -1 or +0). Each point of increase adds +2 to Damage and +1 to Wound Incriments, but lowers Defense by 1 point. He can shrink down to normal when desired.
MuAn20 (base 4, +2 Sun, +1 potentially greater size, +1 adjustable)
Personal Power (20 levels), Improved Power, 2pnts (-2 cost)
The Proper Beast
0 points, Init +1, Animal
R: Per, D: Sun, T: Ind
Cidito can take on human-like features, such as being able to walk upright and hands that can use tools. But this is by no means a human form and he is still obviously a cat. Indeed, though unnatural, the change cannot be noticed unless he is walking upright or using his hand (or his paws are closly examined, think “Puss in Boots” or “Garfield”).
MuAn20 (base 5, +3 Constant); Personal Power (20 levels), Improved Power, 2pnts (-2 cost)
Scent Marking
0 points, Init +1, Vim
R: Touch, D: Constant, T: Ind
Cidito can create an Arcane Connection by “Scent Marking” a subject. This most usually takes the form of rubbing his head up against a human or an object, but he can also mark a specific location by spraying (in tomcat fashion). This power is Restricted in that these Arcane Connections can only be used in conjunction with his Transportation power.
CrVi15 (base 3, +1 Touch, +3 Constant); Personal Power (15 levels); Improved Power, 2pnts (-2 cost), Restricted Power
Cat’s Eyes
0 points, Init +0, Imaginem
R: Per, D: Constant, T: Ind
Cidito can see clearly even in total darkness.
InIm30 (base 3, +3 Constant, +4 Vision); Personal Power (30 levels); Improved Power, 3pnts (-3 cost)
Familiar Bond:
Bond Total: 37 (Rego Ignem)
Bond Level: 24
Cord Scores: Gold +1, Silver +2, Bronze +2
Bond Cost: 8 Ignem


Don Diaz (a.k.a. "Cidito")

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