Vis Sources

Seisin
The Victorious King of the Great Game ReTe 6
Physical Form: Chess Pieces
Location: Beneath the Covenant
The great game. Beneath the earth in a large chamber, the fae play a game of chess with moving statues of rock. The King statue is worth Terram vis and the craggy goblins that play are masters at beating each other as they have played the same game move-for-move for decades. If one were to challenge one in a game, they could keep the vis of the King, which provides the benefit of being Dedicated Vis (Realms of Power: Magic) of ReTe. The King is worth 6 pawns of Dedicated Vis: 45 Build points, its form is that of a stone statue about 2 feet tall carved into a chess king. It weighs about 2 Stone (almost 30 pounds) Other pieces may be selected to get to 6 pawns. Pawns are worth 1 pawn and way 1/2 stone each, pieces other than the pawns or the king are worth 3 pawns and weigh 2 stone. Int+Artes Liberales (or Philosophie) vs EF6 (Easy) Seasons: Spring, Summer, Autumn, Winter
The First Monday In May Festival Mentem 10
Physical Form: Tent sheets Season: Spring
Location: Covenant, fairgrounds
Every May a fair is held, and tents are put up to house the revelers and participants. If the tents are new and well made, they will collect 10 pawns of Mentem vis. The vis can be transferred, but the tents will disintegrate after the transfer.
Essence of Wyrmwood Herbam 20
Physical form: a thick, narcotic poisonous oil Season: Spring
Location: WyrmBone Regio, less than a day by mundane roads
The skeletal remains of a slain dragon has created its own pocket regio, inside which is a series of hills which are actually the bones of the dragon, covered by dirt and stones. The regio can only be entered by driving a spear into “the eye of the dragon” in the mundane world, and can only be exited by leaping off the dragon’s tail. Trees grow along the hillside, thick enough to confuse and misdirect those who try to leave the hills by any other means. Near the dragon’s shoulders grows a massive Wyrmwood Tree. If you collect the new leaves of the Wrymwood Tree during the spring, they yield a goodly supply of Herbam vis. Further refinement will actually increase the Herbam vis, whether by maceration to produce a wine, or use as hops in beer-making, but the greatest yield for shortest time is to extract the Essence of Wyrmwood Oil, which yields a thick narcotic poison worth 20 pawns. The Astingani covenant member who discovered this source had theorized that a much more elaborate tincture process would yield what she referred to as “Spirit of Wyrmwood.” Regarding the rumors of previous inhabitants of the regio, the Astingani magi simply insist that it is currently uninhabited.
Everchanging Silk Muto 5
Physical Form: Discarded cocoons from mystical silk worms Season: Summer
Location: On a narrow ledge which leads to an outcropping where mulberry trees grow
Behind the covenant’s beautiful halls, there is a cliff. There is a narrow, rocky path – almost just a ledge – that winds up the side of the cliff. If you climb that path, you’ll wind upwards and upwards until you eventually come to a wider ledge, where there grows a shady grove of mulberry trees. The trees are full of silkworms, weaving.The discarded silkworm cocoons can be collected and made into silk. The silk can then be re-woven into patterns of magical significance. The re-woven silk patterns are worth 5pts of Muto vis.
Baubles of the Wind Auram 2
Physical Form: Items caught during a fierce storm Season: Summer
Location:Top of the Mountain
There is an entrance to a further tunnel on the far side of the cavern. This tunnel takes you up into the rock, and then outside again onto the face of the cliff, much higher up. There’s another narrow path there, winding its way up the cliff-face. This path is very exposed to the wind, and gets very blustery. If you’re up there during a very bad storm, and manage to catch a something blowing by – perhaps a leaf or twig – then the leaf or twig can be torn apart to release a pawn of Auram vis. This is worth about 2 pts of Auram vis per year (or rather, let’s say exactly 2pts every year, for bookkeeping purposes).
The Lonely Grave’s Corpus Corpus 10
Physical Form: Rose petals Season: Autumn
Location: at the base of the Mount, along a stream
At a lonely grave nestled deep in the valley, a rose blooms in late Autumn, well past when any new blooms should grow. It is black as night and for the week that it blooms it drops a petal each night until on the seventh it drops its last and withers back into the ground. Each petal is worth Corpus Vis, and during the week the ghost of the mournful Widow of the man buried in the grave comes to gather the petals to fuel her sorrow for another year. Each night she returns to gather a petal and will be quite angry with any that try to deny her. Destroying the ghost though could also stop the rose from growing, and gathering the petals too soon yields no vis.
Vim of the Cave Vim 10
Physical Form: Broken Stalactites Season: Autumn
Location: Floor of a cave en route to Iosephus’ cave
This cavern is highly magical. Its ceiling drips with water, forming long stalactites, stalagmites, and pillars. These rock formations grow and change with extraordinary speed – extraordinary in geological terms, that is. Every year there are new formations, and the cavern looks different and must be navigated differently.
The mist of forgotten dreams Mentem 6
Physical Form: moss, imbued with dewdrops Season: Autumn
Location: Near the ruins of Bibracte
When unwary travelers, poachers, pig handlers, or anyone is setting camp for the night during the last week of Autumn, they will slumber into a deep sleep when comes a night mist. At down, the mist retreats, taking with it the forgotten dreams of the campers. It then coalesces in dimly shimmering dew on a mossy standing stone, with celtic engraving the meaning of which has been forgotten by all. The moss, imbued with dewdrops can be harvested for 6 Mentem pawns.
The Spring’s Break of Frost Aquam 4
Physical Form: Water Season: Winter
Location: Spring which orients to sunrise on the Winter Solstice
In the ruins of Bibracte is a small fountain that still pours water. Every winter, the mouth of the pipe freezes over. At dawn of the first full moon after the pipe starts to thaw, the ice fully breaks free. The chunks of ice gathered at this time form four pawns of Aquam vis.
Decisions of the Pierre de la Wivre Rego 10
Physical Form: Garnet in the shape of a woman, emerald in the shape of a coiled snake. Season: Winter
Location: Covenant
Every so often, whenever a major decision (or a series of them) must be made in the area of Autun, two gemstones appear at the Pierre de la Wivre. One is a garnet in the shape of a woman, the other is an emerald in roughly the shape of a serpent. Each one is a Pawn of Rego Vis. (not sure about the timing on this one, might need a little tweaking…but I’m going for something that’s not easily predictable. Basically, the mystical energy from making a decision, or the accumulated energy of a series of decisions)
The Salamander’s Retreat Perdo 3
Physical Form: Salamander tails (Perdo), invisible fungus (Imaginem) Imaginem 4
Location: Pocket regio on the covenant grounds Season: Winter
Normally, travelers who go behind the guard house at the south gate of the covenant can enter the main regio from a particular spot. However, if the traveler stoops almost over double, as if ducking under a very low ceiling, then they will instead find themselves in a pocket regio “halfway between” the mundane and magical sides of the covenant: the magical aura in the pocket has a score of 4 and is not Rego-aligned. This pocket can also be accessed from the plateau on which the Tribunal city will be built, close enough to the center that it will be within the city bounds: the traveler holds her arms straight out at her sides like a cross, then shuffles sideways in a very particular spot. Both entrances also serve as exits, although there the obstacles (a low rock ceiling in the first case, a cleft between two tall rocks in the second) enforce the necessary manners of walking.
Inside the pocket, the terrain consists of scant trails winding between tall fang-like walls and ominous pits. From any given vantage point, one can see at most ten paces in any given direction: objects seem to be blurred and distorted as if seen through a haze of hot smoke, even though the air is uncolored and tastes normal; the sky is a featureless gray canvas consistent with a gloomy day. The haziness hindering visibility does not depend on the distance from the object to the viewer, but rather seems to be a constant feature of the regio’s terrain. Details become harder and harder to see the farther they are from the crevice through which they entered; about 20 or 30 paces out, telling the difference between ground, pit, pillar, and sky is so hard that traveling further would be essentially suicidal.
The columns, walls, and even the ground are made of “junk rock”, extremely crumbly and barely worth calling rock. There is a hint of a breeze, though mostly near the ground. Dirt and, occasionally, small pebbles are disturbed by the low gusts and disappear into the pits. There is a long but narrow crack in the ground somewhere in the regio, which a large person would have trouble fitting through. It leads to a lower cave, equally convoluted with stalagmites and unsure footing, with a thin coating of dim gray fungus on most surfaces. This lowermost cave, below the narrow crack, is home to a magical cave salamander which has the power of invisibility. If physically trapped or held (which is usually possible, though sometimes it escapes), it will drop its tail and run away; the tail contains a pawn of Perdo vis and takes a few months to grow back. The salamander’s dung fertilizes the fungus in the cave, especially in a particular corner, where the fungus too is rendered invisible; this invisible fungus can be harvested for Imaginem vis. (In reality the pocket is probably visited once a season, but for accounting purposes we’ll say the vis appears in the covenant stores every Winter.)
Title & Deed to a Share of the Tagus Valley Ignem 4
Physical Form: varries Season: Spring
Location: Tagus River Valley, Kingdom of Castile, in Iberia
According to the mythical lore of the Knights of Seneca, Flambeau the Founder fought his final battle at a tower in the Tagus Rriver valley. No such tower remains, nor any other evidence supporting the “Flambeau Apocrypha”. But there does exist a grove with a weak magic aura (2), and various herbs & other natural objects accumulate vis in the Form of Ignem. The Knights of Seneca hold title to this land and its magical resources, registered with the Redcaps. This deed entitles Roberto to a share of this vis and use of this land, yielding an annual dividend of 4 Ignem (to be given to the covenant). It is not necessary to travel to Spain to harvest the vis. It may instead may be acquired from Redcaps who hold a small reserve on account in the name of the Knights of Seneca. Thgus the physical form of the vis may varry. Natural forms include glossy red stones, rust colored berries, and the like. But pawn broker Redcaps use a variety of objects and items to store and transfer vis on accound. In fact, the actual vis may come from virtually any source. It is paid in from the Tagus yeild, but paid out by whatever the Redcap has on hand.
Tropaea
Creo Tropaea Creo 4
Physical Form: ?? Season: Spring
Location: ~5 days to the west.
Unspecified
Corpus Tropaea Corpus 5
Physical Form: ?? Season: Autumn
Location: ~3 days to the northeast. This puts it very close to the Rhine.
Unspecified

Vis Sources

In the Ruins of Bibracte jonathanlink MarkoMarkoko